For the rest, the Training Centre was a valuable slow transition that gave them time to get used to moving with the mouse and keyboard at the same time. About a third of my students were able to race through the training in record speeds, as they were avid Minecraft players. Signs were littered everywhere so that students who wanted more information could read them as they went along. Taking ideas from what I've seen of the MinecraftEdu tutorial online, the students had to follow the blue line through tutorials on movement and interacting with the world. We discussed about how something was accidental or on purpose, and what to do if you accidentally broke a rule.Īll of my students aged 5 - 9 started off Minetest life in a custom-built obstacle course which I called the Training Centre. Most classes brought up the idea of accidents. If someone broke the rules, they were not allowed to play any more of Minetest that session. Use your real name was a rule that I added, we had a great discussion was had about nicknames and personal information but since I do already know their names as their teacher this was for practicality more than anything else. All of my classes settled on something similar to the following: This all helped to facilitate student buy-in to the rules agreement. It was important to spend the time having conversations about appropriate and inappropriate behaviour, and for the guidelines to come from the players themselves. In this post I want to discuss the various activities that I organised, the worlds that I hosted and what aims I gave my students.īefore we started, each class and I formulated rules about our Minetest experience. I wrote more about the installation in my previous blog post here. It's been 3 weeks since I set up Minetest in the computer lab at school. Learning with Minetest Part 3: Impact on the Students Learning with Minetest Part 2: Activities and Aims Learning with Minetest Part 1: Rolling out Minetest in Pre-Primary These minor issues don't stop this from being one of the best mods for making your worlds feel more alive and fun to explore.This blog post is part of a series of posts exploring the concept of using the Minetest game as a learning platform in a primary school. the golden apples from Healing Trees in Ethereal. Maybe catching one rattlesnake should be enough, or adding the optional ability for items added by other mobs to cure poisoning, e.g. This is especially difficult if you turn the spawn rate for mobs down in Minetest for performance reasons. It wouldn't be as bad if the antidote was easier to get, but I have never managed to catch three rattlesnakes. It's especially jarring in single player that poisoning persists after death. More could be done to enhance the experience of fighting these mobs either by having them flash red when hit like in some mods, or playing a particle effect, or preferably by the mob making a sound when hurt. Gundul is the person behind Aerotest, so it would be great seagulls get a complete makeover, behaviour and model wise, so they were capable of landing, walking on beaches, etc.Ĭombat feedback. Their calls are jarringly loud and shrill. They clip straight into the floor and awkwardly flop about, after which their texture seems to turn solid black. The quality of this mob is vastly inferior to any of the other mobs in Water Life. That being said, the mod does have a few rough spots. There are enough creatures with specific behaviours that the mod provides a variety game-play experiences, so it doesn't feel like each mob is just a copy and paste reskin.Īny Minetest world I create has this installed. The models are much less blocky than some of the other mob options out there. Its mobs bring danger and immersion to the world, from ravenous crocodiles lurking in rivers to little tokay geckos that liven up the night with their calls. Water Life really brings your world to life, primarily focused on bodies of water. Water Life: Must have enhancement for bodies of water
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